Warming the glass…

A keepsake, held in glass.

Every capture becomes a small world you can turn in your hand. Soon it lands on a living atlas alongside every other visit.

Open the atlas
Scene by Will Eastcott
The Ritual

Three quiet steps, from marble hall to your pocket.

01
Scan

Aim, hold, and walk a slow arc. Five angles is enough for a real multi-view reconstruction.

02
Curate

Pick a room — Grand Gallery, Enlightenment Hall, Prado Salon. Arrange your artifacts on plinths under the light you choose.

03
Walk

Open your gallery in AR and step through it in your own room. Share the walk. Tip the capturer if it moved you.

Feature · Rooms

Walk the Temple of Dendur from anywhere.

The Egyptian Temple room recreates the sandstone light of the Met's Temple of Dendur — hieroglyphic walls, low torch-amber glow, and the quiet drama of an ancient chamber. Drop your artifact here and it reads like stone warmed by reflected water.

  • Chevron parquet, marble, travertine, sandstone, polished concrete
  • Skylights, domes, vaults, and single-spot cubes
  • Museum-inspired presets you can remix per gallery
The Rooms

Six rooms, all in the great tradition.

Curate a gallery ▸
Grand Gallery
Louvre — Grande Galerie
Warm limestone, chevron parquet, endless skylight
Enlightenment Hall
British Museum — Reading Room dome
Cream stone dome, teal cases, brass rails
American Wing Court
Metropolitan Museum — Charles Engelhard Court
Glass roof, travertine floor, green atrium
Prado Salon
Museo del Prado — Velázquez galleries
Deep oxblood walls, gold trim, oil-lamp light
Egyptian Temple
Metropolitan Museum — Temple of Dendur
Sandstone, torch amber, hieroglyphic walls
White Cube
MoMA / Tate Modern — modern gallery
Neutral walls, polished concrete, single spot
Snowglobe
willeastcott/snowglobe — WebGL snow globe
Glass dome, drifting snow, moonlit marble diorama
What's inside

Built for the visitor, not the vault.

Guided 5-angle capture

A calm, mobile-first flow with overlays that show you exactly where to stand.

Multi-view reconstruction

Real geometry from your five angles — not a single-image trick.

Gaussian splat viewer

Rotate, zoom, and inspect artifacts with the same renderer used in production splats.

AR walkthrough

Step into your gallery in your own room. Plinths, lighting, and attribution intact.

Attribution first

Museum, artist, and source label baked into every piece — never optional.

Tip the capturer

Support the capturer — and, when known, the institution — with a one-tap tip.

Our promise

“The museum, the artist, the source label — always visible. Always credited. Always yours to honor.”

Nothing publishes without confirming you had permission to capture. Every artifact carries its provenance into the room. Tips flow to the capturer and — when known — to the museum.

Your next visit deserves a keepsake.

Start a capture the next time something stops you in a gallery. It takes about a minute.