A keepsake, held in glass.
Every capture becomes a small world you can turn in your hand. Soon it lands on a living atlas alongside every other visit.
Three quiet steps, from marble hall to your pocket.
Aim, hold, and walk a slow arc. Five angles is enough for a real multi-view reconstruction.
Pick a room — Grand Gallery, Enlightenment Hall, Prado Salon. Arrange your artifacts on plinths under the light you choose.
Open your gallery in AR and step through it in your own room. Share the walk. Tip the capturer if it moved you.
Walk the Temple of Dendur from anywhere.
The Egyptian Temple room recreates the sandstone light of the Met's Temple of Dendur — hieroglyphic walls, low torch-amber glow, and the quiet drama of an ancient chamber. Drop your artifact here and it reads like stone warmed by reflected water.
- ◆Chevron parquet, marble, travertine, sandstone, polished concrete
- ◆Skylights, domes, vaults, and single-spot cubes
- ◆Museum-inspired presets you can remix per gallery
Six rooms, all in the great tradition.
Built for the visitor, not the vault.
A calm, mobile-first flow with overlays that show you exactly where to stand.
Real geometry from your five angles — not a single-image trick.
Rotate, zoom, and inspect artifacts with the same renderer used in production splats.
Step into your gallery in your own room. Plinths, lighting, and attribution intact.
Museum, artist, and source label baked into every piece — never optional.
Support the capturer — and, when known, the institution — with a one-tap tip.
“The museum, the artist, the source label — always visible. Always credited. Always yours to honor.”
Nothing publishes without confirming you had permission to capture. Every artifact carries its provenance into the room. Tips flow to the capturer and — when known — to the museum.
Your next visit deserves a keepsake.
Start a capture the next time something stops you in a gallery. It takes about a minute.





